Beginner's Guide to Disc Golf
Welcome to Dynamic Discs! If you’re new to disc golf, new to buying discs, or just new to the Dynamic Discs website, we want to ensure that you have all of the information you need to navigate the site and end up with the equipment that you need.
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Types of Discs
There are four main types of disc golf discs - distance drivers, fairway drivers, midranges, and putters. Choosing the right type of disc for the right situation can make all the difference in your score!
Distance Drivers, as their name suggests, have the greatest potential to travel the greatest distance. However, they also require the greatest speed to travel true to their intended flight characteristics. Distance drivers have wider rims and sharper noses, so they might not be the best choice for younger players, newer players, or players with slower arm speeds.Click here to view all Distance Drivers.
Fairway Drivers have slightly smaller rims than distance drivers and are easier to control because they have less speed potential. While fairway drivers have less distance potential, they are a great choice for tighter lines, shots with less skip at the end, straighter flights, and shorter drives. Fairway drivers are generally a good choice for experienced and inexperienced players alike.Click here to view all Fairway Drivers.
Midranges are a great disc to choose as your first disc. Midranges often offer straighter flights and won’t vary from their intended flight to the degree that fairway and distance drivers will if thrown errantly. Midranges have smaller rims that feel comfortable in most people’s hands and often have slightly deeper inner rims than drivers do. Midranges are very helpful for navigating narrow fairways and landing approaches close to the basket.Click here to view all Midranges.
Putters are the deepest, slowest, disc golf discs and have the thinnest rims. Putters are intended to fly shorter distances and on straighter lines. Putters are the slowest spinning discs, so they have less potential to deviate off line. While putters are made to go in the basket, they’re also less likely to fly too far beyond the basket. Along with developing a good short game, a player’s use of putters is extremely important to scoring well.Click here to view all Putters.
Each disc has flight numbers assigned to it that provide a general idea of the disc’s flight characteristics: speed, glide, turn, and fade. While Dynamic Discs, Latitude 64, and Westside Discs work hard to ensure that their flight numbers accurately reflect the disc’s flight, they should be used more as a guideline than a rule. Flight numbers are not produced in a vacuum nor by a robot with exact specifications, which means a disc may fly differently for you than the numbers reflect.
Speed describes a disc’s maximum distance potential and rim width. However, if a speed 13 disc (like a Defender) isn’t thrown with the arm speed and revolutions necessary, it won’t fly nearly as far as it will with proper speed and spin. Speed as a flight number doesn’t equal distance; it indicates distance potential. Our putters are generally between 2-3 speed, midranges are 4-6 speed, fairway drivers are between 7-9, and distance drivers are speed 10 and higher.
Glide describes a disc’s ability to remain airborne. Discs with higher glide ratings, like the Escape (which has a glide rating of 6), work to stay in the air longer than discs like the Felon (which has a glide rating of 3). Discs that are more overstable generally have lower glide ratings, as they fight to get the ground more quickly in their flights, while understable discs often have higher glide ratings and tend to turn up away from the ground. If a disc has a higher glide rating, it is often more effective for longer shots, but lower glide ratings are helpful on discs used for approaches, like the glide 2 on a Slammer, as they tend to get to the ground quickly and stick closer to the basket than a disc that works to stay in the air.
Where speed and glide address the straight-forward portion of a disc’s flight, turn and fade address the side-to-side movement. For a right hand backhand thrower, turn describes how much the disc will move to the right in the earlier portion of its flight. Turn often appears as a negative number, as the disc is fighting against its natural finish when turning right. A disc with 0 turn, like an eMac Truth, will be very resistant to right turn early in its flight, while a disc like the Warrant with a turn of -2 will gently fade to the right for the majority of its flight at medium speeds.
For a right hand backhand thrower, fade describes how sharply to the left a disc will finish its flight. Discs with higher fade will generally be more overstable and hit the ground on steeper angles. If a disc has a more understable turn rating (anything lower than 0 to -3) and a higher fade rating (2 or higher), those numbers don’t necessarily equal a straight flight; instead, a turn of -3 and a fade of 3 would produce an “S” shaped flight, while discs with 0 turn and 0 fade are more likely to fly straight.
Latitude 64 produces all of the disc golf discs for Dynamic Discs, Latitude 64, and Westside Discs, which means that while the plastic lines in each company’s discs have different names, they’re actually the same plastic - Dynamic Discs Lucid, Latitude 64 Opto, and Westside Discs VIP plastics are all the same blend of plastic, etc. Here are some of the characteristics of each plastic type.
Dynamic Discs Prime